List of my works!

Wednesday, February 9, 2011

CS4213 Game Development

In this module we did a couple of things,

1. To program characters to animation and move at correct speeds.
2. Character to follow the grid centers.
3. Implement A* algorithm for pathing
4. Implement quad trees to enhance pathing and speed up calculation.
5. Creating AI for the monster to decide when it should attack and pollute the world.

All this is applied to this game, where the human is supposed to avoid the monster and clear up pollution, hiding in shelters when he has run out of energy. The monster on the other hand, is programmed to pollute the world, attacking human when it gets in range. The human wins if the pollution level is reduced to a certain level, loses if it gets too high, or has no HP left.

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