List of my works!

Wednesday, February 9, 2011

CS4345 General Computation on GPU


Thoroughly enjoyed this module not only because of how well the lessons are planned, but the application of it in digital media, the potential of faster processing and rendering of 3D games. These are some of the stuff that we did during the course.

Writing shaders for procedural bump mapping/reflection mapping using GLSL.


There are also interesting things done using Nvidia CUDA, using GPU to do calculations instead of GPU. These includes,
  • Convolution
  • Prefixsums
  • Scatter and gather techniques in sorting unique numbers

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